So that nullifies everyone’s concerns about how such things would be handled or false banning. Proof is often required which is easy to gather via screen shots, video capture and server logs. What it does is protects the game producer from association with on-going, repeat malicious offenders. This has been a practice used by game companies for the last 20 off years. Many games now have a process of reporting users and banning them from all online services. By Dev I am in fact referring to the game developers as an entity not the individual developers themselves.
![colony survival online play colony survival online play](https://static.taigame.org/image/screenshot/201706/colony-survival-9.jpg)
To be clear about the admin vs Dev comment. If rolled out together they would mean griefers could do nothing at all without going away and making a small base if nothing else, exposing them and forcing them to play the game and not just wreck it for others. You could not implement single aspects in isolation, which nullifies most of your comments/concerns. To be clear however to many of Jackerino’s comments, they are only applicable as an overall strategy to stop griefer’s when looked at as a joined up approach. I also really liked the Guilds idea put forward by Jackerino. The fact that a degree of protection is coming in Colony++ is great. That would be a thousand times more effective, and would allow existing cities that are close by to still live in harmony if wanted. The most obvious solution would be to have a guild system where once you place a banner, other players will not be able to manipulate/place/remove blocks within a 75 block radius of your banner, the same distance that is used for zombie spawning if I remember right, unless you invite a player to your guild, giving them permission to manipulate/place/remove blocks within that radius, as well as place their own banner within that radius if needed. The majority of players say the game needs more things to do, not something needs to be done about griefers. This statement assumes everyone plays Multiplayer, when the latter is actually true. As while the latter helps add functionality to the game the former ensures that people stick around to play the game and try out that functionality. Originally posted by TecSatan:At this stage, protecting and growing your online gaming community is more important than designing additional blocks. Again, this ensures you don’t just run off and leave your flag to destroy other people’s stuff but are also forced to build a base to defend it.Īt this stage, protecting and growing your online gaming community is more important than designing additional blocks. This would stop people just planting a flag on a block in the air, putting it in siege mode and going off to harass other players.Īnd finally make it so that if a zombie gets to your flag and there are no colonists left that you die and re-spawn back to your flag. It gives them a place they have to work on defending.įourthly make it so you consume food daily, automatically as well, like any colonist. This stops them just joining and server and running around wrecking thing. Thirdly remove the ability to destroy any block placed by another player until you have placed a flag yourself.
![colony survival online play colony survival online play](https://static.taigame.org/image/screenshot/201706/colony-survival-5.jpg)
This stops them stealing your flag, running off with it and forcing you into siege mode which starves your colony out. Secondly remove the ability for others to move your flag. This would kill the rouge elements of the gaming community and make everyone feel safer. There are some easy things that would help reduce their impact.įirstly a reporting method to report griefers to the game designers for perm bans for all multiplayer servers. An additional effect is that the amount of public servers which you can access now is so limited and getting smaller, not bigger.Īll these things are harmful to a game that’s still at pre-version 1 stage. No one wants to see hours and hours of work go down the toilet because some punk kid wants to get his kicks by just destroying your base. The effect to the game is that people are just quitting playing.
![colony survival online play colony survival online play](https://cdn.cloudflare.steamstatic.com/steam/apps/366090/ss_d911b5a941208df7629b5bfa95ebafb13bf92c7e.1920x1080.jpg)
This means that most servers now have a whitelist to get on with only a couple of public servers where all can access. For some unknown reason Colony Survivor online servers are getting plagued with griefers.